SAXON DIXON

Senior Environment Artist
& Art Direction

CV as PDF
Contact
saxondixonart@gmail.com
linkedin.com/in/saxon-dixon
About me
Saxon is a veteran 3D Environment Artist and Art Director with a deep background in the video games industry.

Over the past two decades, he has led the design and development of hundreds of interactive projects and shipped games across mobile, indie, and AAA.

His work spans real-time 3D art, UX, game design, experience and technical direction.

In the past 8 years as co-founder of creative technology studio Zebrar, Saxon lead multidisciplinary teams, balancing creative direction with hands-on execution to bring thoughtful, engaging experiences to life across a wide range of platforms and genres.
Game Credits
Enfant
The Little Prince: A Call to Adventure
Dead on Arrival 2
LA Noire
Dead on Arrival
Dojo Madness
Trainz Simulator Series
Heist: The Score
Areas of Expertise
- Art Direction
- Creative Direction
- Project and Team management
- Stakeholder management
- Environment Art
- 3D Art, Rigging and Animation
- Level Design
- Experience Design
- UX and Interaction Design
- Game Design
Software
Autodesk Maya
Adobe Creative Suite
Blender
Substance Suite
Unity
Unreal Engine
Zbrush
Present
^
2020
Co - Founder / Experience & Art Director
Zebrar
Duties
‒ Leading Art direction and worldbuilding across real-time immersive & game projects,from concept to final delivery.

‒ Guiding and mentoring the art team, establishing visual style, workflows, and qualitystandards.

‒ Translating briefs into cohesive visual environments that align with narrative, brand andexperience goals.

‒ Presenting concepts and visual direction to clients, and managing feedback tomaintain clarity and creative intent.

‒ Working closely with developers to ensure environments perform well and maintainartistic integrity in-engine.

‒ Contributing to new business pitches, look-dev, and visual direction for speculativeprojects.

‒ Supporting recruitment and fostering emerging environment art talent.
2020
^
2017
Co - Founder / User Experience Director
Virtual Immersive
Duties
‒ On the tools, 3D and 2D design development.

‒ Leading the development of creative immersive experiences from ideationto final product.

‒ Supervising the work of the art/design department; fostering a collaborative and creative environment to get the best out of the team.

‒ Articulating concepts and presenting to clients in a way that makes new and oftencomplex technology easy for everyone to understand.

‒ Interpreting strategic briefs and developing solutions that meet project objectivesand fit seamlessly into our clients brand ecosystems.

‒ Working collaboratively with clients and managing the feedback and revision processto ensure we are meeting campaign/activation goals.

‒ Responsible for all realtime projects at Zebrar, making sure that the artists are adhering to workflows and that the programming team are on point with their tasks.

‒ Lead role in marketing and new business, including running speculative creative workshops.
2019
^
2017
Lead Teacher in Experience Design for Immersive Technology
Academy Xi
Duties
‒ Creating course content and lesson plans for the Experience Design course.

‒ Teaching experience design in immersive technologies.

‒ Mentoring and guiding students, helping students with projects.
2017
^
2015
Immersive Experience Designer / Artist
The Pulse
Duties
‒ Creating interesting and immersive digital experiences for clients.

‒ Presenting and articulating concepts and design choices to the wider team and clients.

‒ Reviewing feedback and moving projects forward, creating an end product that theclient is happy with.

‒ Creating and maintaining art/design bibles for projects.
2015
^
2014
Freelance Artist/ Experience Designer
Freelance
Duties
‒ Development of creative ideas for games and activations.

‒ Interpreting strategic briefs and developing creative concepts for marketing campaigns and games.

‒ Presenting and articulating concepts and design choices to clients.

‒ Creating 3D art and designs.

‒ Art/Design work on varying projects in games and digital.
2014
^
2011
Artist/Lead Artist/ Art Director
N3V Games
Duties
‒ Leading the development of creative design ideas for games.

‒ Leading the art department.

‒ Managing and mentoring junior members of staff.

‒ Design/Art work on varying projects from stylised mobile games to simulators.

‒ Ideating and fleshing out new game concepts.

‒ Keeping art team and content within art budget.
2010
^
2007
3D Artist
Team Bondi
Duties
‒ Creating and maintaining 3D Art to fit within budget.

‒ Population/Lighting/World Building.