SAXON DIXON

Senior Environment Artist
& Art Direction

CV as PDF
Contact
saxondixonart@gmail.com
linkedin.com/in/saxon-dixon
About me
Saxon is a veteran 3D Environment Artist and Art Director with a deep background in the video games industry.
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Over the past two decades, he has led the design and development of hundreds of interactive projects and shipped games across mobile, indie, and AAA.
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His work spans real-time 3D art, UX, game design, experience and technical direction.
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Saxon has lead multidisciplinary teams, balancing creative direction with hands-on execution to bring thoughtful, engaging experiences to life across a wide range of platforms and genres.
Game Credits
Enfant
The Little Prince: A Call to Adventure
Dead on Arrival 2
LA Noire
Dead on Arrival
Dojo Madness
Trainz Simulator Series
Heist: The Score
Areas of Expertise
- Art Direction
- Creative Direction
- Project and Team management
- Stakeholder management
- Environment Art
- 3D Art, Rigging and Animation
- Level Design
- Experience Design
- UX and Interaction Design
- Game Design
Software
Autodesk Maya
Adobe Creative Suite
Blender
Substance Suite
Unity
Unreal Engine
Zbrush
Present
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2020
Co - Founder / Experience & Art Director
Zebrar
Duties
‒ Leading Art direction and worldbuilding across real-time immersive & game projects,from concept to final delivery.
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‒ Guiding and mentoring the art team, establishing visual style, workflows, and qualitystandards.
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‒ Translating briefs into cohesive visual environments that align with narrative, brand andexperience goals.
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‒ Presenting concepts and visual direction to clients, and managing feedback tomaintain clarity and creative intent.
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‒ Working closely with developers to ensure environments perform well and maintainartistic integrity in-engine.
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‒ Contributing to new business pitches, look-dev, and visual direction for speculativeprojects.
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‒ Supporting recruitment and fostering emerging environment art talent.
2020
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2017
Co - Founder / User Experience Director
Virtual Immersive
Duties
‒ On the tools, 3D and 2D design development.
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‒ Leading the development of creative immersive experiences from ideationto final product.
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‒ Supervising the work of the art/design department; fostering a collaborative and creative environment to get the best out of the team.
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‒ Articulating concepts and presenting to clients in a way that makes new and oftencomplex technology easy for everyone to understand.
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‒ Interpreting strategic briefs and developing solutions that meet project objectivesand fit seamlessly into our clients brand ecosystems.
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‒ Working collaboratively with clients and managing the feedback and revision processto ensure we are meeting campaign/activation goals.
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‒ Responsible for all realtime projects at Zebrar, making sure that the artists are adhering to workflows and that the programming team are on point with their tasks.
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‒ Lead role in marketing and new business, including running speculative creative workshops.
2019
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2017
Lead Teacher in Experience Design for Immersive Technology
Academy Xi
Duties
‒ Creating course content and lesson plans for the Experience Design course.

‒ Teaching experience design in immersive technologies.

‒ Mentoring and guiding students, helping students with projects.
2017
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2015
Immersive Experience Designer / Artist
The Pulse
Duties
‒ Creating interesting and immersive digital experiences for clients.

‒ Presenting and articulating concepts and design choices to the wider team and clients.

‒ Reviewing feedback and moving projects forward, creating an end product that theclient is happy with.

‒ Creating and maintaining art/design bibles for projects.
2015
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2014
Freelance Artist/ Experience Designer
Freelance
Duties
‒ Development of creative ideas for games and activations.

‒ Interpreting strategic briefs and developing creative concepts for marketing campaigns and games.
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‒ Presenting and articulating concepts and design choices to clients.

‒ Creating 3D art and designs.

‒ Art/Design work on varying projects in games and digital.
2014
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2011
Artist/Lead Artist/ Art Director
N3V Games
Duties
‒ Leading the development of creative design ideas for games.

‒ Leading the art department.

‒ Managing and mentoring junior members of staff.

‒ Design/Art work on varying projects from stylised mobile games to simulators.

‒ Ideating and fleshing out new game concepts.

‒ Keeping art team and content within art budget.
2010
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2007
3D Artist
Team Bondi
Duties
‒ Creating and maintaining 3D Art to fit within budget.

‒ Population/Lighting/World Building.