Co - Founder / Experience & Art Director
Zebrar
Duties
‒ Leading Art direction and worldbuilding across real-time immersive & game projects,from concept to final delivery.
‒ Guiding and mentoring the art team, establishing visual style, workflows, and qualitystandards.
‒ Translating briefs into cohesive visual environments that align with narrative, brand andexperience goals.
‒ Presenting concepts and visual direction to clients, and managing feedback tomaintain clarity and creative intent.
‒ Working closely with developers to ensure environments perform well and maintainartistic integrity in-engine.
‒ Contributing to new business pitches, look-dev, and visual direction for speculativeprojects.
‒ Supporting recruitment and fostering emerging environment art talent.
Co - Founder / User Experience Director
Virtual Immersive
Duties
‒ On the tools, 3D and 2D design development.
‒ Leading the development of creative immersive experiences from ideationto final product.
‒ Supervising the work of the art/design department; fostering a collaborative and creative environment to get the best out of the team.
‒ Articulating concepts and presenting to clients in a way that makes new and oftencomplex technology easy for everyone to understand.
‒ Interpreting strategic briefs and developing solutions that meet project objectivesand fit seamlessly into our clients brand ecosystems.
‒ Working collaboratively with clients and managing the feedback and revision processto ensure we are meeting campaign/activation goals.
‒ Responsible for all realtime projects at Zebrar, making sure that the artists are adhering to workflows and that the programming team are on point with their tasks.
‒ Lead role in marketing and new business, including running speculative creative workshops.
Lead Teacher in Experience Design for Immersive Technology
Academy Xi
Duties
‒ Creating course content and lesson plans for the Experience Design course.
‒ Teaching experience design in immersive technologies.
‒ Mentoring and guiding students, helping students with projects.
Immersive Experience Designer / Artist
The Pulse
Duties
‒ Creating interesting and immersive digital experiences for clients.
‒ Presenting and articulating concepts and design choices to the wider team and clients.
‒ Reviewing feedback and moving projects forward, creating an end product that theclient is happy with.
‒ Creating and maintaining art/design bibles for projects.
Freelance Artist/ Experience Designer
Freelance
Duties
‒ Development of creative ideas for games and activations.
‒ Interpreting strategic briefs and developing creative concepts for marketing campaigns and games.
‒ Presenting and articulating concepts and design choices to clients.
‒ Creating 3D art and designs.
‒ Art/Design work on varying projects in games and digital.
Artist/Lead Artist/ Art Director
N3V Games
Duties
‒ Leading the development of creative design ideas for games.
‒ Leading the art department.
‒ Managing and mentoring junior members of staff.
‒ Design/Art work on varying projects from stylised mobile games to simulators.
‒ Ideating and fleshing out new game concepts.
‒ Keeping art team and content within art budget.
3D Artist
Team Bondi
Duties
‒ Creating and maintaining 3D Art to fit within budget.
‒ Population/Lighting/World Building.