




Creatures of Australia is an interactive projection experience celebrating Australian flora and fauna, built in Unreal Engine 5 and displayed across three fully 3D immersive environments.
I worked as Experience Director and one of three artists on the project, responsible for environment creation, animal behaviour + animation, UI integration, interaction design, asset production, and final project delivery.
The experience combined animated 3D hyper realistic environments and animals with responsive, touch-free interaction based around Vive Tracking pucks projected onto a 2D surface, allowing visitors to engage with native wildlife in a playful and educational way.