A 3D Action-Adventure/Metroidvania about an
elephant on a journey to find his lost herd.

Role: Game Director
Platform: PC/ Steamdeck/ Consoles
Responsibilities: Project Managment/ Art Direction/ Environment Art
Level & Game Design/ Scripting/ Character Art/ Animation/ Rigging  

Enfant is a 3D action-adventure Metroidvania built in Unreal Engine 5 by a core team of three.
[Steam page link]

As Game Director, I led the project’s creative and technical vision, overseeing environment concepting, world layout, level design, the majority of environment art, VFX, lighting, and color grading.

The vertical slice was built with a highly efficient art, lighting, and material pipeline designed to maintain 60fps on Steam Deck, while still delivering a stylized, painterly look.

Our small team workflow relied on:

Enfant represents a complete slice of the game’s intended experience