A 3D Action-Adventure/Metroidvania about an
elephant on a journey to find his lost herd.

[Steam page]

Role: Game Director
Platform: PC/ Steamdeck/ Consoles
Responsibilities: Project Managment/ Art Direction/ Environment Art/ Level & Game Design/ Scripting/ Blueprints/ Character Art/ Animation/ Rigging  
Unreal Engine 5
Maya
Photoshop
Zbrush
Substance Painter
Substance Designer
Blender

Enfant is a 3D Action-Adventure/Metroidvania built in Unreal Engine 5 by a core team of three.

My role as Game Director, meant I led the project’s creative and artistic vision, I also acted in the capacity of environment artist, level and game designer, world layout, VFX, lighting, and color grading.

The vertical slice was built with a highly efficient art, lighting, and material pipeline designed to maintain 60fps on Steam Deck, while still delivering a stylized, painterly look.

Our small team workflow built and relied on an efficient pipeline for environments including:

Enfant represents a complete slice of the game’s intended experience