



Enfant is a 3D Action-Adventure/Metroidvania built in Unreal Engine 5 by a core team of three.
My role as Game Director, meant I led the project’s creative and artistic vision, I also acted in the capacity of environment artist, level and game designer, world layout, VFX, lighting, and color grading.
The vertical slice was built with a highly efficient art, lighting, and material pipeline designed to maintain 60fps on Steam Deck, while still delivering a stylized, painterly look.
Our small team workflow built and relied on an efficient pipeline for environments including:
Enfant represents a complete slice of the game’s intended experience


