
A fully explorable virtual reality environment created to replace a physical display home. Built in Unreal Engine 4 for PC VR, the project delivered a high-fidelity, true-to-scale architectural walkthrough experience for clients and prospective buyers.
As Environment Artist, I was responsible for environment art production. The house layout was reconstructed using photogrammetry, with furniture and interior details modelled by hand from an extensive on-site reference shoot.
The project used a baked lighting workflow, requiring clean, efficient lightmap UVs and optimized materials to achieve realistic interior lighting while maintaining strong VR performance.



