

The Little Prince was a large-scale, location-based virtual reality experience designed for groups of six participants, adapting the famous children’s book into a shared, story-driven journey. The experience ran for approximately 45 minutes and was built around physical movement through space rather than teleportation or seated VR.
The experience was structured as a continuous journey through 16 interconnected zones, each occupying a 5×5 metre physical playspace. Every zone introduced its own characters, environments, and interactions, all designed to flow seamlessly with minimal perceived transitions between spaces. Maintaining narrative cohesion and spatial continuity across these zones was a central design challenge.
As Immersive Lead and Artist, I was responsible for the Experience design, Design language, Character Art and Animation, Environment Art and Overall user experience, guiding the project from the start of production through to final delivery while leading the development team. A major focus of the work was designing intuitive spatial cues and environmental storytelling that allowed groups to navigate the experience naturally, without relying on explicit UI or instruction.
Because all participants shared the same physical space, safety and comfort were critical considerations. The experience design accounted for real-world constraints such as out-of-bounds areas, physical hazards, and the presence of staff or bystanders, while maintaining a high level of immersion. Subtle visual, spatial, and behavioural cues were used to guide movement and attention, ensuring reliable navigation without breaking the poetic tone of the world.
The project required a careful balance between practical XR constraints and emotional storytelling, resulting in an experience that was both robust in a public setting and faithful to the spirit of the original work.

